Fantasy Cows Still Say Moo
Thinking about decision-making in 5th Edition D&D
Very specific tactics for fun and profit.
Mostly about mechanics, this time around.
In which a variety of gaming related stuff is discussed, and the "publish" button is struck before any particular theme emerges.
A druid city, and the thinking behind it. Ruins, a giant tree, an island, a monastery.
Logistics and facilitation in fantasy settings. No, really, it's interesting!
Enabling impulsiveness, and the forward motion of narrative. Or: more failure, more fun.
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