The D&D campaign that I’ve been playing in has come to an end. It was the first D&D game (2-3 one-shots at conventions aside) that I’ve played in in about 26 years. It is the first actual D&D campaign I’ve played in, and it contained a considerable number of new experiences. For instance, did you know that if you’re playing, you have to make
Very interesting read. I'm currently running a game for a team of level 16/17 characters who have beaten Rise of Tiamat and are now in a "3 years later" follow up campaign I'm viewing in my head as a kind of epic level epilogue. I'm hoping to get them to level 20, play with the level 20 powers for a few sessions and then start a new campaign in a fully home brew world. I'm hitting some of the things you allude to here trying to make sure something satisfactory happens for each character before the inevitable ending.
The End of the Campaign
Very interesting read. I'm currently running a game for a team of level 16/17 characters who have beaten Rise of Tiamat and are now in a "3 years later" follow up campaign I'm viewing in my head as a kind of epic level epilogue. I'm hoping to get them to level 20, play with the level 20 powers for a few sessions and then start a new campaign in a fully home brew world. I'm hitting some of the things you allude to here trying to make sure something satisfactory happens for each character before the inevitable ending.